Copyright Protection For AI-Generated Interactive Holographic Educational Modules.

I. Core Legal Requirements for Copyright Protection

Under most copyright systems (including U.S., UK, EU, and similar jurisdictions), protection requires:

Originality

Human authorship

Fixation in a tangible medium

Expression (not mere ideas or methods)

AI-generated holographic modules challenge each of these elements.

II. Major Case Laws and Their Relevance

1. Feist Publications, Inc. v. Rural Telephone Service Co.

Issue:

Whether compilations of factual information qualify for copyright.

Holding:

Facts are not protected; only original selection and arrangement are protected.

Application to AI Holographic Modules:

Educational content often contains scientific or historical facts.

AI may generate factual instructional explanations.

Facts remain unprotected.

However, the creative arrangement, sequencing, holographic visualization style, and narrative presentation may be protected if original.

If a holographic AI presents the water cycle creatively through a 3D immersive storm simulation with dramatic sequencing, that expressive structure may qualify for protection—even though the water cycle itself is factual.

2. Naruto v. Slater

Issue:

Whether a non-human (a monkey) can own copyright.

Holding:

Non-humans cannot hold copyright.

Application:

AI systems generating holographic lessons autonomously cannot be recognized as authors. Therefore:

The AI itself cannot own copyright.

Ownership must vest in:

The human programmer,

The instructional designer,

The institution,

Or the company (depending on contractual allocation).

If a holographic teacher avatar generates an unscripted adaptive lesson in real time without direct human control, its protectability depends on the extent of human creative involvement in designing the system.

3. Burrow-Giles Lithographic Co. v. Sarony

Issue:

Whether photographs qualify for copyright protection.

Holding:

A photograph is protected when it reflects the author’s intellectual conception.

Relevance:

This case established that creative direction, not mechanical production, determines authorship.

Analogously:

If developers design the holographic avatar’s personality, gestures, tone, and visual setting,

Even if AI renders the final real-time output,

The human intellectual conception behind the system may satisfy authorship requirements.

Thus, holographic modules can be protected if the AI is merely a tool implementing human creative vision.

4. Community for Creative Non-Violence v. Reid

Issue:

Determining ownership between independent contractors and commissioning parties.

Holding:

Ownership depends on employment status and contractual terms.

Application:

Interactive holographic educational modules are often developed by:

AI companies

Freelance 3D designers

Educational institutions

Software contractors

Ownership depends on:

Work-for-hire agreements

Licensing terms

Institutional IP policies

If a university commissions a holographic AI module from a tech company, copyright ownership will depend on contractual allocation.

5. A.V. v. iParadigms, LLC

Issue:

Use of student works in plagiarism detection databases.

Holding:

Storing student works for algorithmic comparison constituted fair use.

Application:

AI holographic modules often:

Record student responses

Adapt future holographic interactions

Incorporate student-generated content

This case suggests:

Using student interaction data to improve AI may qualify as transformative.

However, ownership of student-created contributions remains with the students unless assigned.

6. Authors Guild v. Google, Inc.

Issue:

Digitization of copyrighted books for searchable indexing.

Holding:

Transformative large-scale digitization may constitute fair use.

Application:

If AI holographic modules are trained on:

Textbooks

Academic journals

Multimedia educational archives

Training may be lawful if transformative and not substitutive.

However, if the holographic module reproduces expressive portions of textbooks verbatim in 3D form, infringement risks increase.

7. Google LLC v. Oracle America, Inc.

Issue:

Reuse of software APIs.

Holding:

Copying software interfaces may qualify as fair use when transformative.

Application:

Holographic educational systems often integrate:

Game engines

AI frameworks

Software libraries

Reusing structural elements may be permissible if transformative.

But original code written for holographic interactivity is protectable expression.

8. Thomson Reuters Enterprise Centre GmbH v. ROSS Intelligence Inc.

Issue:

Use of copyrighted databases to train AI.

Emerging Principle:

Training AI on copyrighted material without license may infringe if not sufficiently transformative.

Application:

If holographic educational AI is trained using proprietary lesson plans or copyrighted multimedia:

Licensing may be required.

Outputs that closely mimic source materials risk infringement.

III. Protectable Elements in Holographic Educational Modules

1. Software Code

Protected as literary work.

2. 3D Visual Assets

Protected as audiovisual works or artistic works.

3. Scripted Dialogue

Protected as literary expression.

4. Musical Components

Protected as musical works.

5. Interactive Structure

May be protected if sufficiently original (like video games).

IV. Non-Protectable Elements

Pure ideas or teaching methods

Scientific principles

Algorithms as abstract ideas

Purely autonomous AI output without human authorship (in many jurisdictions)

V. Key Ownership Scenarios

Scenario A: Human-Guided AI

If humans:

Design character personality

Write prompt architecture

Curate lesson structure

Then copyright likely exists.

Scenario B: Fully Autonomous AI

If AI independently:

Creates holographic scenes

Writes dialogue

Designs interactive flow

Protection becomes uncertain under current law.

Most jurisdictions still require human authorship.

VI. Emerging Legal Questions

Is prompt engineering sufficient for authorship?

Can real-time adaptive holographic performances be considered “fixed”?

Who owns derivative works created by student interaction?

Can institutions claim ownership over AI-generated holographic lessons produced on their servers?

How will moral rights apply to AI-assisted educational art?

VII. Conclusion

Copyright protection for AI-generated interactive holographic educational modules depends on:

Demonstrable human creative control

Original expressive contribution

Proper contractual allocation

Compliance with fair use and licensing doctrines

The cases above collectively establish that:

Non-human entities cannot own copyright.

Human intellectual conception is key.

Transformative use may justify AI training.

Contracts determine ownership allocation.

Expression—not ideas or methods—is protected.

As holographic AI education expands, courts will increasingly confront whether AI is merely a tool or an autonomous creator. Under current doctrine, protection attaches primarily where human creativity remains central to the system’s design and expressive output.

LEAVE A COMMENT